WARDOGS HQ › TTK chart › AMR 50 vs MK22
AMR 50 vs MK22
Up close the AMR 50 kills an unarmored target faster (instant against 1,304 ms). Against Level 4 armor the AMR 50 is faster (1,446 ms against 3,913 ms). The AMR 50 holds full damage further (2,000 m against 1,000 m). The MK22 is cheaper at $6,400 against $8,800.
Stats side by side
| AMR 50 | MK22 | |
|---|---|---|
| Class | Sniper Rifle | Sniper Rifle |
| Calibre | .50Cal | .308 Win |
| Damage per round | 107 | 60 |
| Rate of fire | 41.5 RPM | 46 RPM |
| Fire modes | semi-automatic | semi-automatic |
| Full damage to | 2,000 m | 1,000 m |
| Damage at longest range | 40% at 2,500 m | 40% at 1,600 m |
| Muzzle velocity | 900 m/s | 894 m/s |
| Effective range | 2,000 m | 1,000 m |
| Accuracy | 0.11 MOA | 0.16 MOA |
| Price | $8,800 | $6,400 |
| Unlock | Recon level 35 + $200,000 | Recon level 25 + $150,000 |
| Weight | 12.5 kg | 6.3 kg |
Where each one wins
Against an unarmored torso, from 0 m to 2,000 m the AMR 50 kills faster.
Torso TTK by range and armor
| Range | AMR 50 no armor | MK22 no armor | AMR 50 Level 2 Armor | MK22 Level 2 Armor | AMR 50 Level 4 Armor | MK22 Level 4 Armor |
|---|---|---|---|---|---|---|
| 0 m | instant1 shot | 1,304 ms2 shots | 1,446 ms2 shots | 1,304 ms2 shots | 1,446 ms2 shots | 3,913 ms4 shots |
| 100 m | instant1 shot | 1,304 ms2 shots | 1,446 ms2 shots | 1,304 ms2 shots | 1,446 ms2 shots | 3,913 ms4 shots |
| 300 m | instant1 shot | 1,304 ms2 shots | 1,446 ms2 shots | 1,304 ms2 shots | 1,446 ms2 shots | 3,913 ms4 shots |
| 500 m | instant1 shot | 1,304 ms2 shots | 1,446 ms2 shots | 1,304 ms2 shots | 1,446 ms2 shots | 3,913 ms4 shots |
| 800 m | instant1 shot | 1,304 ms2 shots | 1,446 ms2 shots | 1,304 ms2 shots | 1,446 ms2 shots | 3,913 ms4 shots |
| 1,000 m | instant1 shot | 1,304 ms2 shots | 1,446 ms2 shots | 1,304 ms2 shots | 1,446 ms2 shots | 3,913 ms4 shots |
| 1,500 m | instant1 shot | 2,609 ms3 shots | 1,446 ms2 shots | 3,913 ms4 shots | 1,446 ms2 shots | 7,826 ms7 shots |
| 1,600 m | instant1 shot | 2,609 ms3 shots | 1,446 ms2 shots | 5,217 ms5 shots | 1,446 ms2 shots | 10,435 ms9 shots |
| 2,000 m | instant1 shot | 2,609 ms3 shots | 1,446 ms2 shots | 5,217 ms5 shots | 1,446 ms2 shots | 10,435 ms9 shots |
Headshot TTK up close
| Helmet | AMR 50 | MK22 |
|---|---|---|
| No helmet | instant1 shot | instant1 shot |
| Level 1 Helmet | instant1 shot | instant1 shot |
| Level 2 Helmet | instant1 shot | instant1 shot |
| Level 3 Helmet | instant1 shot | 1,304 ms2 shots |
| Level 4 Helmet | instant1 shot | 1,304 ms2 shots |
Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.
Frequently asked
Is the AMR 50 or the MK22 better in WARDOGS?
On time to kill, the AMR 50 has the edge: Up close the AMR 50 kills an unarmored target faster (instant against 1,304 ms). Against Level 4 armor the AMR 50 is faster (1,446 ms against 3,913 ms). The AMR 50 holds full damage further (2,000 m against 1,000 m). The MK22 is cheaper at $6,400 against $8,800.
Which kills faster at range, the AMR 50 or the MK22?
Against an unarmored torso, from 0 m to 2,000 m the AMR 50 kills faster.