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WARDOGS HQ › TTK chart › AMR 50 vs MK22

AMR 50 vs MK22

Up close the AMR 50 kills an unarmored target faster (instant against 1,304 ms). Against Level 4 armor the AMR 50 is faster (1,446 ms against 3,913 ms). The AMR 50 holds full damage further (2,000 m against 1,000 m). The MK22 is cheaper at $6,400 against $8,800.

Updated 2026-09-26 · built from the 2026-09-07 data snapshot

Stats side by side

AMR 50MK22
ClassSniper RifleSniper Rifle
Calibre.50Cal.308 Win
Damage per round10760
Rate of fire41.5 RPM46 RPM
Fire modessemi-automaticsemi-automatic
Full damage to2,000 m1,000 m
Damage at longest range40% at 2,500 m40% at 1,600 m
Muzzle velocity900 m/s894 m/s
Effective range2,000 m1,000 m
Accuracy0.11 MOA0.16 MOA
Price$8,800$6,400
UnlockRecon level 35 + $200,000Recon level 25 + $150,000
Weight12.5 kg6.3 kg

Where each one wins

Against an unarmored torso, from 0 m to 2,000 m the AMR 50 kills faster.

Torso TTK by range and armor

RangeAMR 50 no armorMK22 no armorAMR 50 Level 2 ArmorMK22 Level 2 ArmorAMR 50 Level 4 ArmorMK22 Level 4 Armor
0 minstant1 shot1,304 ms2 shots1,446 ms2 shots1,304 ms2 shots1,446 ms2 shots3,913 ms4 shots
100 minstant1 shot1,304 ms2 shots1,446 ms2 shots1,304 ms2 shots1,446 ms2 shots3,913 ms4 shots
300 minstant1 shot1,304 ms2 shots1,446 ms2 shots1,304 ms2 shots1,446 ms2 shots3,913 ms4 shots
500 minstant1 shot1,304 ms2 shots1,446 ms2 shots1,304 ms2 shots1,446 ms2 shots3,913 ms4 shots
800 minstant1 shot1,304 ms2 shots1,446 ms2 shots1,304 ms2 shots1,446 ms2 shots3,913 ms4 shots
1,000 minstant1 shot1,304 ms2 shots1,446 ms2 shots1,304 ms2 shots1,446 ms2 shots3,913 ms4 shots
1,500 minstant1 shot2,609 ms3 shots1,446 ms2 shots3,913 ms4 shots1,446 ms2 shots7,826 ms7 shots
1,600 minstant1 shot2,609 ms3 shots1,446 ms2 shots5,217 ms5 shots1,446 ms2 shots10,435 ms9 shots
2,000 minstant1 shot2,609 ms3 shots1,446 ms2 shots5,217 ms5 shots1,446 ms2 shots10,435 ms9 shots

Headshot TTK up close

HelmetAMR 50MK22
No helmetinstant1 shotinstant1 shot
Level 1 Helmetinstant1 shotinstant1 shot
Level 2 Helmetinstant1 shotinstant1 shot
Level 3 Helmetinstant1 shot1,304 ms2 shots
Level 4 Helmetinstant1 shot1,304 ms2 shots

Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.

Frequently asked

Is the AMR 50 or the MK22 better in WARDOGS?

On time to kill, the AMR 50 has the edge: Up close the AMR 50 kills an unarmored target faster (instant against 1,304 ms). Against Level 4 armor the AMR 50 is faster (1,446 ms against 3,913 ms). The AMR 50 holds full damage further (2,000 m against 1,000 m). The MK22 is cheaper at $6,400 against $8,800.

Which kills faster at range, the AMR 50 or the MK22?

Against an unarmored torso, from 0 m to 2,000 m the AMR 50 kills faster.