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WARDOGS HQ › TTK chart › AMR 50 vs Scout Rifle TD

AMR 50 vs Scout Rifle TD

Up close the AMR 50 kills an unarmored target faster (instant against 2,609 ms). Against Level 4 armor the AMR 50 is faster (1,446 ms against 9,130 ms). The AMR 50 holds full damage further (2,000 m against 300 m). The Scout Rifle TD is cheaper at $1,100 against $8,800.

Updated 2026-09-26 · built from the 2026-09-07 data snapshot

Stats side by side

AMR 50Scout Rifle TD
ClassSniper RifleSniper Rifle
Calibre.50Cal5.56mm
Damage per round10728
Rate of fire41.5 RPM46 RPM
Fire modessemi-automaticsemi-automatic
Full damage to2,000 m300 m
Damage at longest range40% at 2,500 m20% at 1,200 m
Muzzle velocity900 m/s975 m/s
Effective range2,000 m300 m
Accuracy0.11 MOA1.5 MOA
Price$8,800$1,100
UnlockRecon level 35 + $200,000Unlocked from the start
Weight12.5 kg2.95 kg

Where each one wins

Against an unarmored torso, from 0 m to 2,000 m the AMR 50 kills faster.

Torso TTK by range and armor

RangeAMR 50 no armorScout Rifle TD no armorAMR 50 Level 2 ArmorScout Rifle TD Level 2 ArmorAMR 50 Level 4 ArmorScout Rifle TD Level 4 Armor
0 minstant1 shot2,609 ms3 shots1,446 ms2 shots5,217 ms5 shots1,446 ms2 shots9,130 ms8 shots
100 minstant1 shot2,609 ms3 shots1,446 ms2 shots5,217 ms5 shots1,446 ms2 shots9,130 ms8 shots
300 minstant1 shot2,609 ms3 shots1,446 ms2 shots5,217 ms5 shots1,446 ms2 shots9,130 ms8 shots
500 minstant1 shot2,609 ms3 shots1,446 ms2 shots5,217 ms5 shots1,446 ms2 shots10,435 ms9 shots
800 minstant1 shot5,217 ms5 shots1,446 ms2 shots9,130 ms8 shots1,446 ms2 shots15,652 ms13 shots
1,000 minstant1 shot7,826 ms7 shots1,446 ms2 shots13,043 ms11 shots1,446 ms2 shots23,478 ms19 shots
1,200 minstant1 shot15,652 ms13 shots1,446 ms2 shots26,087 ms21 shots1,446 ms2 shots45,652 ms36 shots
1,500 minstant1 shot15,652 ms13 shots1,446 ms2 shots26,087 ms21 shots1,446 ms2 shots45,652 ms36 shots
2,000 minstant1 shot15,652 ms13 shots1,446 ms2 shots26,087 ms21 shots1,446 ms2 shots45,652 ms36 shots

Headshot TTK up close

HelmetAMR 50Scout Rifle TD
No helmetinstant1 shot1,304 ms2 shots
Level 1 Helmetinstant1 shot1,304 ms2 shots
Level 2 Helmetinstant1 shot1,304 ms2 shots
Level 3 Helmetinstant1 shot2,609 ms3 shots
Level 4 Helmetinstant1 shot3,913 ms4 shots

Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.

Frequently asked

Is the AMR 50 or the Scout Rifle TD better in WARDOGS?

On time to kill, the AMR 50 has the edge: Up close the AMR 50 kills an unarmored target faster (instant against 2,609 ms). Against Level 4 armor the AMR 50 is faster (1,446 ms against 9,130 ms). The AMR 50 holds full damage further (2,000 m against 300 m). The Scout Rifle TD is cheaper at $1,100 against $8,800.

Which kills faster at range, the AMR 50 or the Scout Rifle TD?

Against an unarmored torso, from 0 m to 2,000 m the AMR 50 kills faster.