WARDOGS HQArmoryLoadout builderMapsBallisticsTTK chartTier listGuides

WARDOGS HQ › TTK chart › MK22 vs SV98

MK22 vs SV98

Up close they kill an unarmored target in the same time (1,304 ms). Against Level 4 armor they tie at 3,913 ms. Both hold full damage to 1,000 m. The SV98 is cheaper at $5,200 against $6,400.

Updated 2026-09-26 · built from the 2026-09-07 data snapshot

Stats side by side

MK22SV98
ClassSniper RifleSniper Rifle
Calibre.308 Win7.62x54mm
Damage per round6055
Rate of fire46 RPM46 RPM
Fire modessemi-automaticsemi-automatic
Full damage to1,000 m1,000 m
Damage at longest range40% at 1,600 m40% at 1,500 m
Muzzle velocity894 m/s830 m/s
Effective range1,000 m1,000 m
Accuracy0.16 MOA0.56 MOA
Price$6,400$5,200
UnlockRecon level 25 + $150,000Recon level 19 + $100,000
Weight6.3 kg5.8 kg

Where each one wins

Against an unarmored torso, from 0 m to 1,310 m they tie; from 1,320 m to 1,420 m the MK22 kills faster; from 1,430 m to 1,480 m they tie; from 1,490 m to 2,000 m the MK22 kills faster.

Torso TTK by range and armor

RangeMK22 no armorSV98 no armorMK22 Level 2 ArmorSV98 Level 2 ArmorMK22 Level 4 ArmorSV98 Level 4 Armor
0 m1,304 ms2 shots1,304 ms2 shots1,304 ms2 shots2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots
100 m1,304 ms2 shots1,304 ms2 shots1,304 ms2 shots2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots
300 m1,304 ms2 shots1,304 ms2 shots1,304 ms2 shots2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots
500 m1,304 ms2 shots1,304 ms2 shots1,304 ms2 shots2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots
800 m1,304 ms2 shots1,304 ms2 shots1,304 ms2 shots2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots
1,000 m1,304 ms2 shots1,304 ms2 shots1,304 ms2 shots2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots
1,500 m2,609 ms3 shots3,913 ms4 shots3,913 ms4 shots6,522 ms6 shots7,826 ms7 shots10,435 ms9 shots
1,600 m2,609 ms3 shots3,913 ms4 shots5,217 ms5 shots6,522 ms6 shots10,435 ms9 shots10,435 ms9 shots
2,000 m2,609 ms3 shots3,913 ms4 shots5,217 ms5 shots6,522 ms6 shots10,435 ms9 shots10,435 ms9 shots

Headshot TTK up close

HelmetMK22SV98
No helmetinstant1 shotinstant1 shot
Level 1 Helmetinstant1 shotinstant1 shot
Level 2 Helmetinstant1 shotinstant1 shot
Level 3 Helmet1,304 ms2 shots1,304 ms2 shots
Level 4 Helmet1,304 ms2 shots1,304 ms2 shots

Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.

Frequently asked

Is the MK22 or the SV98 better in WARDOGS?

On time to kill they are level: Up close they kill an unarmored target in the same time (1,304 ms). Against Level 4 armor they tie at 3,913 ms. Both hold full damage to 1,000 m. The SV98 is cheaper at $5,200 against $6,400.

Which kills faster at range, the MK22 or the SV98?

Against an unarmored torso, from 0 m to 1,310 m they tie; from 1,320 m to 1,420 m the MK22 kills faster; from 1,430 m to 1,480 m they tie; from 1,490 m to 2,000 m the MK22 kills faster.