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WARDOGS zeroing and bullet drop

Zeroing bands below are read from each weapon record in the catalog snapshot.

Updated 2026-09-10 · built from the 2026-09-07 data snapshot

What zeroing changes

Zeroing tells the sight where the bullet will be at a chosen distance. Zero at 100 m and the round crosses your line of sight at 100 m; past that it falls away, and the fall accelerates. Getting this wrong is the usual reason a shot that felt perfect goes low.

Not every weapon adjusts the same amount

Each weapon in the catalog records a minimum and maximum zeroing range. The widest bands belong to the long-range weapons.

WeaponZeroing range
PKM100–1500 m
M249 SAW200–1200 m
SVD100–1100 m
9K333 Verba100–1000 m
AK74100–1000 m
SKS100–1000 m
Mosin Nagant200–800 m
FAL100–600 m

Most close-quarters weapons are fixed at a single distance, so on those there is nothing to adjust and everything past the fixed range is holdover.

Holdover when you cannot dial

When the target sits between two zero settings, or past your maximum, you hold above it instead of dialling. The sniper lab does that arithmetic: give it the weapon, the current zero and the target distance and it returns the holdover. The ballistics page shows the underlying drop and flight time per calibre, which is what makes a 600 m shot on a moving target a lead problem rather than an aim problem.

Frequently asked

How do you zero your scope in WARDOGS?

Weapons with an adjustable zero record a minimum and maximum zeroing range. Set the zero to the distance you expect to shoot at, then hold over for anything past it.

Which WARDOGS weapons have the longest zeroing range?

PKM adjusts from 100 m to 1500 m, the widest band in the catalog.

How do you calculate holdover in WARDOGS?

Use the sniper lab on WARDOGS HQ: enter the weapon, its current zero and the target distance, and it returns the holdover from the recorded bullet drop.