WARDOGS HQ › TTK chart › AMP-9 vs MP5
AMP-9 vs MP5
Up close the AMP-9 kills an unarmored target faster (267 ms against 300 ms). Against Level 4 armor the AMP-9 is faster (800 ms against 900 ms). The MP5 holds full damage further (200 m against 100 m). The AMP-9 is cheaper at $900 against $1,500.
Stats side by side
| AMP-9 | MP5 | |
|---|---|---|
| Class | Submachine Gun | Submachine Gun |
| Calibre | 9mm | 9mm |
| Damage per round | 22 | 22 |
| Rate of fire | 900 RPM | 800 RPM |
| Fire modes | automatic, semi-automatic | automatic, semi-automatic |
| Full damage to | 100 m | 200 m |
| Damage at longest range | 10% at 1,200 m | 10% at 1,200 m |
| Muzzle velocity | 400 m/s | 400 m/s |
| Effective range | — | 200 m |
| Accuracy | 2.1 MOA | 1.16 MOA |
| Price | $900 | $1,500 |
| Unlock | Unlocked from the start | Medic level 15 + $75,000 |
| Weight | 1.4 kg | 2.54 kg |
Where each one wins
Against an unarmored torso, from 0 m to 130 m the AMP-9 kills faster; from 140 m to 290 m the MP5 kills faster; at 300 m the AMP-9 kills faster.
Torso TTK by range and armor
| Range | AMP-9 no armor | MP5 no armor | AMP-9 Level 2 Armor | MP5 Level 2 Armor | AMP-9 Level 4 Armor | MP5 Level 4 Armor |
|---|---|---|---|---|---|---|
| 0 m | 267 ms5 shots | 300 ms5 shots | 467 ms8 shots | 525 ms8 shots | 800 ms13 shots | 900 ms13 shots |
| 25 m | 267 ms5 shots | 300 ms5 shots | 467 ms8 shots | 525 ms8 shots | 800 ms13 shots | 900 ms13 shots |
| 50 m | 267 ms5 shots | 300 ms5 shots | 467 ms8 shots | 525 ms8 shots | 800 ms13 shots | 900 ms13 shots |
| 100 m | 267 ms5 shots | 300 ms5 shots | 467 ms8 shots | 525 ms8 shots | 800 ms13 shots | 900 ms13 shots |
| 150 m | 333 ms6 shots | 300 ms5 shots | 600 ms10 shots | 525 ms8 shots | 1,000 ms16 shots | 900 ms13 shots |
| 200 m | 467 ms8 shots | 300 ms5 shots | 800 ms13 shots | 525 ms8 shots | 1,333 ms21 shots | 900 ms13 shots |
| 300 m | 467 ms8 shots | 525 ms8 shots | 867 ms14 shots | 900 ms13 shots | 1,467 ms23 shots | 1,500 ms21 shots |
Headshot TTK up close
| Helmet | AMP-9 | MP5 |
|---|---|---|
| No helmet | 133 ms3 shots | 150 ms3 shots |
| Level 1 Helmet | 200 ms4 shots | 225 ms4 shots |
| Level 2 Helmet | 200 ms4 shots | 225 ms4 shots |
| Level 3 Helmet | 267 ms5 shots | 300 ms5 shots |
| Level 4 Helmet | 400 ms7 shots | 450 ms7 shots |
Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.
Frequently asked
Is the AMP-9 or the MP5 better in WARDOGS?
On time to kill, the AMP-9 has the edge: Up close the AMP-9 kills an unarmored target faster (267 ms against 300 ms). Against Level 4 armor the AMP-9 is faster (800 ms against 900 ms). The MP5 holds full damage further (200 m against 100 m). The AMP-9 is cheaper at $900 against $1,500.
Which kills faster at range, the AMP-9 or the MP5?
Against an unarmored torso, from 0 m to 130 m the AMP-9 kills faster; from 140 m to 290 m the MP5 kills faster; at 300 m the AMP-9 kills faster.