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WARDOGS HQ › TTK chart › AMP-9 TTK

AMP-9 TTK

The AMP-9 fires 9mm at 900 rounds per minute for 22 damage a round. It kills an unarmored target in 5 torso shots (267 ms) and Level 4 armor in 13 (800 ms), and keeps full damage to 100 m, then falls to 10% by 1,200 m.

Updated 2026-09-26 · built from the 2026-09-07 data snapshot

AMP-9 stats

AMP-9
ClassSubmachine Gun
Calibre9mm
Damage per round22
Rate of fire900 RPM
Fire modesautomatic, semi-automatic
Full damage to100 m
Damage at longest range10% at 1,200 m
Muzzle velocity400 m/s
Effective range—
Accuracy2.1 MOA
Price$900
UnlockUnlocked from the start
Weight1.4 kg

Torso TTK by range and armor

RangeNo armorLevel 1 Armor 30%Level 2 Armor 40%Level 3 Armor 55%Level 4 Armor 65%
0 m267 ms5 shots400 ms7 shots467 ms8 shots600 ms10 shots800 ms13 shots
25 m267 ms5 shots400 ms7 shots467 ms8 shots600 ms10 shots800 ms13 shots
50 m267 ms5 shots400 ms7 shots467 ms8 shots600 ms10 shots800 ms13 shots
100 m267 ms5 shots400 ms7 shots467 ms8 shots600 ms10 shots800 ms13 shots
150 m333 ms6 shots467 ms8 shots600 ms10 shots800 ms13 shots1,000 ms16 shots
200 m467 ms8 shots667 ms11 shots800 ms13 shots1,067 ms17 shots1,333 ms21 shots
300 m467 ms8 shots733 ms12 shots867 ms14 shots1,133 ms18 shots1,467 ms23 shots

Headshot TTK by range and helmet

Submachine Gun headshots do 2.1× damage.

RangeNo helmetLevel 1 Helmet 30%Level 2 Helmet 40%Level 3 Helmet 55%Level 4 Helmet 65%
0 m133 ms3 shots200 ms4 shots200 ms4 shots267 ms5 shots400 ms7 shots
25 m133 ms3 shots200 ms4 shots200 ms4 shots267 ms5 shots400 ms7 shots
50 m133 ms3 shots200 ms4 shots200 ms4 shots267 ms5 shots400 ms7 shots
100 m133 ms3 shots200 ms4 shots200 ms4 shots267 ms5 shots400 ms7 shots
150 m133 ms3 shots200 ms4 shots267 ms5 shots400 ms7 shots467 ms8 shots
200 m200 ms4 shots333 ms6 shots400 ms7 shots533 ms9 shots667 ms11 shots
300 m200 ms4 shots333 ms6 shots400 ms7 shots533 ms9 shots733 ms12 shots

How the AMP-9 ranks among SMGs

The AMP-9 is number 2 of 4 SMGs on unarmored torso TTK; the Super-45 is fastest at 150 ms.

WeaponNo armorLevel 4 ArmorNo armor at 300 mHead to head
Super-45150 ms4 shots450 ms10 shots300 ms7 shotsAMP-9 vs Super-45
AMP-9267 ms5 shots800 ms13 shots467 ms8 shots—
MP5300 ms5 shots900 ms13 shots525 ms8 shotsAMP-9 vs MP5
PP-19 Vityaz300 ms5 shots900 ms13 shots525 ms8 shotsAMP-9 vs PP-19 Vityaz

Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.

Frequently asked

How many shots does the AMP-9 take to kill in WARDOGS?

5 to the torso or 3 to the head against an unarmored target at close range. Against Level 4 armor it takes 13 torso shots.

What is the AMP-9 TTK in WARDOGS?

267 ms against an unarmored torso at close range, 400 ms against Level 1 armor and 800 ms against Level 4 armor, assuming every round lands.

Does the AMP-9 lose damage at range?

Yes. The AMP-9 keeps full damage to 100 m, then falls to 10% by 1,200 m. By 150 m an unarmored torso kill takes 6 shots instead of 5.