WARDOGS HQ › TTK chart › AMP-9 TTK
AMP-9 TTK
The AMP-9 fires 9mm at 900 rounds per minute for 22 damage a round. It kills an unarmored target in 5 torso shots (267 ms) and Level 4 armor in 13 (800 ms), and keeps full damage to 100 m, then falls to 10% by 1,200 m.
AMP-9 stats
| AMP-9 | |
|---|---|
| Class | Submachine Gun |
| Calibre | 9mm |
| Damage per round | 22 |
| Rate of fire | 900 RPM |
| Fire modes | automatic, semi-automatic |
| Full damage to | 100 m |
| Damage at longest range | 10% at 1,200 m |
| Muzzle velocity | 400 m/s |
| Effective range | — |
| Accuracy | 2.1 MOA |
| Price | $900 |
| Unlock | Unlocked from the start |
| Weight | 1.4 kg |
Torso TTK by range and armor
| Range | No armor | Level 1 Armor 30% | Level 2 Armor 40% | Level 3 Armor 55% | Level 4 Armor 65% |
|---|---|---|---|---|---|
| 0 m | 267 ms5 shots | 400 ms7 shots | 467 ms8 shots | 600 ms10 shots | 800 ms13 shots |
| 25 m | 267 ms5 shots | 400 ms7 shots | 467 ms8 shots | 600 ms10 shots | 800 ms13 shots |
| 50 m | 267 ms5 shots | 400 ms7 shots | 467 ms8 shots | 600 ms10 shots | 800 ms13 shots |
| 100 m | 267 ms5 shots | 400 ms7 shots | 467 ms8 shots | 600 ms10 shots | 800 ms13 shots |
| 150 m | 333 ms6 shots | 467 ms8 shots | 600 ms10 shots | 800 ms13 shots | 1,000 ms16 shots |
| 200 m | 467 ms8 shots | 667 ms11 shots | 800 ms13 shots | 1,067 ms17 shots | 1,333 ms21 shots |
| 300 m | 467 ms8 shots | 733 ms12 shots | 867 ms14 shots | 1,133 ms18 shots | 1,467 ms23 shots |
Headshot TTK by range and helmet
Submachine Gun headshots do 2.1× damage.
| Range | No helmet | Level 1 Helmet 30% | Level 2 Helmet 40% | Level 3 Helmet 55% | Level 4 Helmet 65% |
|---|---|---|---|---|---|
| 0 m | 133 ms3 shots | 200 ms4 shots | 200 ms4 shots | 267 ms5 shots | 400 ms7 shots |
| 25 m | 133 ms3 shots | 200 ms4 shots | 200 ms4 shots | 267 ms5 shots | 400 ms7 shots |
| 50 m | 133 ms3 shots | 200 ms4 shots | 200 ms4 shots | 267 ms5 shots | 400 ms7 shots |
| 100 m | 133 ms3 shots | 200 ms4 shots | 200 ms4 shots | 267 ms5 shots | 400 ms7 shots |
| 150 m | 133 ms3 shots | 200 ms4 shots | 267 ms5 shots | 400 ms7 shots | 467 ms8 shots |
| 200 m | 200 ms4 shots | 333 ms6 shots | 400 ms7 shots | 533 ms9 shots | 667 ms11 shots |
| 300 m | 200 ms4 shots | 333 ms6 shots | 400 ms7 shots | 533 ms9 shots | 733 ms12 shots |
How the AMP-9 ranks among SMGs
The AMP-9 is number 2 of 4 SMGs on unarmored torso TTK; the Super-45 is fastest at 150 ms.
| Weapon | No armor | Level 4 Armor | No armor at 300 m | Head to head |
|---|---|---|---|---|
| Super-45 | 150 ms4 shots | 450 ms10 shots | 300 ms7 shots | AMP-9 vs Super-45 |
| AMP-9 | 267 ms5 shots | 800 ms13 shots | 467 ms8 shots | — |
| MP5 | 300 ms5 shots | 900 ms13 shots | 525 ms8 shots | AMP-9 vs MP5 |
| PP-19 Vityaz | 300 ms5 shots | 900 ms13 shots | 525 ms8 shots | AMP-9 vs PP-19 Vityaz |
Modelled from the 2026-09-03 game-data snapshot: FMJ rounds, every shot landing on the same zone, a 100-health target, and armor that holds for the whole fight. The clock runs over the gaps between shots, so a one-shot kill reads instant and bullet travel time is not included. Torso means centre mass; an upper-chest hit does about 10% more.
Frequently asked
How many shots does the AMP-9 take to kill in WARDOGS?
5 to the torso or 3 to the head against an unarmored target at close range. Against Level 4 armor it takes 13 torso shots.
What is the AMP-9 TTK in WARDOGS?
267 ms against an unarmored torso at close range, 400 ms against Level 1 armor and 800 ms against Level 4 armor, assuming every round lands.
Does the AMP-9 lose damage at range?
Yes. The AMP-9 keeps full damage to 100 m, then falls to 10% by 1,200 m. By 150 m an unarmored torso kill takes 6 shots instead of 5.